AI Insights · Timothy · July 2021
Top 5 Superhero Games on Android in Uruguay in Q2 2021
Explore the performance of the top 5 superhero games on Android in Uruguay during the second quarter of 2021, showcasing trends in downloads, revenue, and active users.
During the second quarter of 2021, the superhero game genre on the Android platform in Uruguay saw varied performance across the top five titles. Let's delve into the weekly downloads, revenue, and active user trends for these games, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced notable fluctuations in revenue. The game peaked at approximately $2.3K in the last week of June, following a steady increase in revenue from mid-May. Downloads saw a mid-quarter spike, reaching nearly 485 during the week of May 17, before declining to 129 by the end of June. Active users showed a similar trend, peaking at 1.9K in mid-May and then gradually decreasing to 1.3K by the end of the quarter.
MHA: The Strongest Hero by Crunchyroll Games, LLC showed a strong debut with revenue peaking at around $1.5K in the week of May 24. However, revenue declined significantly to $83 by the end of June. Downloads followed a similar pattern, starting at 1.1K in mid-May and dropping to 133 by the end of the quarter. Active users also decreased from 1.1K in mid-May to around 411 by the end of June.
MARVEL Strike Force: Squad RPG from Scopely maintained relatively stable revenue throughout the quarter, with a peak of $305 in mid-June. Downloads were highest at the start of the quarter with 469 but saw a significant drop, ending the quarter at 103. Active users remained fairly consistent, starting at 875 and ending at 562.
MARVEL Future Fight by Netmarble saw modest revenue, peaking at $422 in the last week of April. Downloads were stable but low, peaking at 183 in early May and ending at 159. Active users showed a robust engagement, peaking at 4.2K in early May and maintaining around 4.1K by the end of the quarter.
Lastly, Legendary: Game of Heroes from PerBlue Entertainment had minimal revenue, peaking at $157 in early May. The game had no significant download activity throughout the quarter. Active users were also low, starting at 79 and ending at 61.
For more detailed insights and data, visit Sensor Tower.